Monday, April 13, 2020

DOWNLOAD COWPATTY WIFI PASSOWORD CRACKING TOOL

COWPATTY WIFI PASSWORD CRACKING TOOL

CoWPAtty is a wifi password cracking tool. Implementation of a dictionary attack against WPA/WPA2 networks using PSK-based authentication (e.g. WPA-Personal). Many enterprise networks deploy PSK-based authentication mechanisms for WPA/WPA2 since it is much easier than establishing the necessary RADIUS, supplicant and certificate authority architecture needed for WPA-Enterprise authentication. Cowpatty can implement an accelerated attack if a precomputed PMK file is available for the SSID that is being assessed. Download coWPAtty wifi password cracking tool.
It's a pre-built tool for Kali Linux which you can find in the /usr/local/bin directory. It's also available for the windows but it doesn't work as fine as it does in the Kali.

DOWNLOAD COWPATTY WIFI PASSWORD CRACKING TOOL

For windows, you can download it from here. As it becomes pre-built in Kali, you do not need to download it. You just have to follow the path /usr/local/bin directory to find it in your Kali Linux OS.
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Files Download Information




After 7 years of Contagio existence, Google Safe Browsing services notified Mediafire (hoster of Contagio and Contagiominidump files) that "harmful" content is hosted on my Mediafire account.

It is harmful only if you harm your own pc and but not suitable for distribution or infecting unsuspecting users but I have not been able to resolve this with Google and Mediafire.

Mediafire suspended public access to Contagio account.

The file hosting will be moved.

If you need any files now, email me the posted Mediafire links (address in profile) and I will pull out the files and share via other methods.

P.S. I have not been able to resolve "yet" because it just happened today, not because they refuse to help.  I don't want to affect Mediafire safety reputation and most likely will have to move out this time.

The main challenge is not to find hosting, it is not difficult and I can pay for it, but the effort move all files and fix the existing links on the Blogpost, and there are many. I planned to move out long time ago but did not have time for it. If anyone can suggest how to change all Blogspot links in bulk, I will be happy.


P.P.S. Feb. 24 - The files will be moved to a Dropbox Business account and shared from there (Dropbox team confirmed they can host it )  


The transition will take some time, so email me links to what you need. 

Thank you all
M
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Nipe - A Script To Make TOR Network Your Default Gateway



Tor enables users to surf the Internet, chat and send instant messages anonymously, and is used by a wide variety of people for both Licit and Illicit purposes. Tor has, for example, been used by criminals enterprises, Hacktivism groups, and law enforcement agencies at cross purposes, sometimes simultaneously.

Nipe is a Script to make Tor Network your Default Gateway.

This Perl Script enables you to directly route all your traffic from your computer to the Tor Network through which you can surf the Internet Anonymously without having to worry about being tracked or traced back.

Download and install:
    git clone https://github.com/GouveaHeitor/nipe
cd nipe
cpan install Switch JSON LWP::UserAgent

Commands:
    COMMAND          FUNCTION
install Install dependencies
start Start routing
stop Stop routing
restart Restart the Nipe process
status See status

Examples:

perl nipe.pl install
perl nipe.pl start
perl nipe.pl stop
perl nipe.pl restart
perl nipe.pl status

Bugs

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Cómo Hago "Inbox Zero" Usando MyPublicInbox

Hacer Inbox Zero, o dejar todos los días el correo electrónico procesado para que no se te queden cosas atrasadas siempre fue una quimera inalcanzable para mí. En mi desesperación, hace tiempo, escribí una historia del famoso e-pingpong, donde por cada correo electrónico que escribes y/o contestas, te llegan muchos más. Algo que a mí siempre me generó ansiedad.

Figura 1: Cómo hago "Inbox Zero" usando MyPublicInbox

Con mis conocidos y gente cercana, siempre hablaba de que para mí tener 50 correos electrónicos en la carpeta de entrada del buzón, era un número aceptable, y que para conseguir ahorrar el máximo de tiempo, había dejado de clasificar los mensajes hace mucho tiempo. Los mensajes en la bandeja de entrada necesitan una acción, los mensajes que no necesitan una acción se van a una carpeta llamada "Vistos"  en la que ya haré búsquedas en el futuro si necesito algún mensaje concreto.

Camino de "Inbox Zero"

Aún así, procesar el correo electrónico siempre fue, y sigue siendo - y más ahora en este escenario de Teletrabajo Total - una de mis tareas recurrentes. Reservo 2 horas por las mañana, y otras 2 horas por la noche para procesar el correo electrónico, e incluso tengo una entrada recurrente para hacer este trabajo y evitar que se me acumulen muchos mensajes, como podéis ver en la imagen. 

Figura 2: Reserva de horas para procesar el e-mail todas las mañanas
Pero un día decidí que "el correo electrónico estaba muerto", y tenía que hacer para que volviera a ser  un canal productivo. Y después de varios meses siendo estricto y tomando medidas firmes, esta Semana Santa conseguí el tan deseado "Inbox Zero" que podéis ver en las imágenes que acompañan a este artículo. Y por si os son de utilidad, os las voy a dejar por aquí.

Tened en cuenta que, leer un mensaje de correo, y escribir una repuesta puede llevarte unos 8-10 minutos de media, lo que me deja una capacidad máxima para procesar y responder alrededor de 20 25 correo electrónicos al día (y os garantizo que recibo muchos más solo de mi trabajo). 

Figura 3: Mi buzón de correo electrónico de ElevenPaths en "Inbox Zero" por primera vez.

Por supuesto, hay muchos mensajes que solo lees. Otros que, si tienes confianza, contestas con una sola línea. Otros los borras y/o archivas nada más verlos. Y otros son los que necesitan que hagas algo antes  - como leer un documento, preparar un documento, pedir algo a otra persona - y te quitan mucho tiempo.

Cuando decidí tomarme en serio mi "Inbox Zero", el número de mensajes que estaba recibiendo eran superior a 200 entre mis distintos buzones de e-mail, donde me llegaban mensajes directos de gente que tenía mi dirección - o se la habían pasado - y mensajes directos en redes sociales que acababan en mi buzón.

Contactar conmigo en Internet es fácil: Tengo un buzón público

Como ya os conté, la idea de crear una cuenta en MyPublicInbox no es para generar dinero para los que tenemos un buzón ahí, sino para tener un canal que sea fácilmente accesible para todos los que deseen contactar contigo, al tiempo que bloquea SPAM, malware, listas de distribución y correos de personas que realmente no valoran tu tiempo.

Figura 4: 8 Motivos por los que tener un buzón en MyPublicInbox

Si alguien que yo no conozco quiere contactar conmigo para resolver una duda, para proponerme una entrevista, para pedirme consejo personal sobre estudios, tecnología, trabajo, ofrecerme una conferencia, o cualquier otra cosa, puede hacerlo. Solo tiene que usar mi buzón en MyPublicInbox que para eso está, y yo le contestaré porque dedicaré mi tiempo a leer y contestar lo mejor que sepa y/o pueda.
Al final - y si no me crees haz la prueba - leer un mensaje y escribir una respuesta con cuidado y esmero te puede llevar unos 10 minutos de media, como ya os he dicho antes, dependiendo de si tienes que buscar antes alguna referencia, encontrar un enlace, una conferencia en Youtube donde ya hablé de eso, o mirarte un programa de Máster o Universidad sobre el que te están preguntando. 
Si alguien valora mi tiempo, yo me voy a leer su correo e intentar contestar lo mejor que pueda, pero si no valora mi tiempo, no tendrá mi tiempo.

Mi correo personal es personal

Y por tanto, es solo para mis amigos y conocidos. Esa dirección de correo electrónico no la comparto con nadie, tengo filtros estrictos para bloquear cualquier SPAM, y para todos aquellos que se hacen con esa dirección y no sé quienes son, tengo una "Auto Respuesta" que deja claro que mi buzón público de Internet es el que está en MyPublicInbox.com.

Figura 7: No había tenido mi Gmail así desde el día que lo cree

Además, mis amigos y conocidos saben que no tienen que compartir esta dirección con nadie sin preguntarme antes, así que el resultado durante meses es el que veis ahora.

Blogs, Redes Sociales y DMs

Además, en mi buzón personal tenía las alertas de los mensajes directos en redes sociales y blog, por lo que hice varias cosas: Primero desactivar las alertas por e-mail de las redes sociales. Segundo poner moderación de comentarios en el blog para evitar abusos de la libertad mal entendida por spammers y haters







A post shared by Chema Alonso (@chemaalonso) on

Tercero, a los que me envían mensajes por redes sociales y no son amigos/conocidos - que generalmente tienen mi buzón personal o mi número de teléfono -, reciben un mensaje de "Respuesta Automática" informándoles de que no leo mensajes de redes sociales  - especialmente por Instagram - donde solo reviso de vez en cuando para ver cuántas peticiones de hackear cosas me han hecho... (siempre infinitas).

Gestión de MyPublicInbox

La gente que tiene interés en mí y valora mi tiempo, usa habitualmente mi buzón en MyPublicInbox, y el resultado es el que veis. Casi 200 mensajes en estos 6 meses que lo he estado utilizando. Y todas las mañanas, de mi tiempo de "Inbox Zero" que saco para mi trabajo, compañeros y amigos, le presto atención a MyPublicInbox.

Figura 9: Mi buzón en MyPublicInbox (Tengo solo 3 sin contestar aún)

Y se ha convertido en una herramienta de comunicación por la que he cerrado entrevistas, conferencias, acuerdos de colaboración con 0xWord, publicaciones de posts en mi blog, he dado consejos de estudio, laborales, de problemas de seguridad personal que han tenido, etc... Ellos han sido respetuosos con mi tiempo, y yo dedico mi tiempo a responderles. Como podéis ver en la Figura 11, esto es algo que se anima a hacer a todos los que tenemos buzón en esta plataforma.

Figura 10: En el perfil tienes el historial de Tempos de tu wallet

Como veis, me ha generado unos 50.000 Tempos  en mi Wallet (unos 500 €) durante este medio año, que, como os imaginaréis no es un salario extra. De hecho, yo utilizo esos Tempos para comunicarme con otros Perfiles Públicos de MyPublicInbox, para ser responsable con su tiempo. Pero aún así, invertir mi tiempo en contestar correos a través de Internet podría gastarlo en mi suscripción de Netflix o Spotify si quisiera.

Figura 11: Se puede activar la "respuesta gratuita" a un hilo.
Algo que yo marco a veces sí. A veces no.

Además, en MyPublicInbox, yo puedo decidir que una conversación sea gratuita en el futuro o no. Es decir, si alguien se pone en contacto conmigo y tengo dudas, o quiero dejar que me envíe alguna otra cosa, con MyPublicInbox puedo marcarle que me puede contestar a ese hilo gratis, lo que me ayuda a que la comunicación sea adecuada y cumpla su función. Pero si considero que el tema está zanjado, cierro el tema.

Mi correo profesional es mi correo profesional, no un buzón de spam

Yo tengo un buzón de correo profesional - dos de hecho, uno en Telefónica y uno aún en ElevenPaths - pero son buzones para que yo me comunique con mis compañeros de trabajo con los que tengo relación. No es un buzón para que me bombardeen con todo tipo de peticiones. Yo tengo que hacer que ese canal sea productivo con mi equipo, clientes y partners, y por tanto solo contesto a esas comunicaciones. El resto, las archivo o elimino.

Figura 12: Mi buzón de trabajo en "Inbox Zero"

Al final, como os he dicho, el número de mensajes de correo electrónico que puede procesar una persona al día es muy limitado. Y depende del número de horas que le dedique a eso. Yo tengo que trabajar, escribir mi blog, tener tiempo libre para mis amigos, familia, leer o hacer deporte. Así que no me puedo dedicar el día a contestar 200 mensajes, como os imaginaréis.

Contestar mucho para estar en Inbox Zero

Que no os confunda. Yo sigo escribiendo un montón de correos electrónicos todos los días, pero priorizo correctamente gracias a que soy estricto con el consumo de mi tiempo. Por eso, mi prioridad es mi trabajo, luego amigos y familiares, y la gente respetuosa que me contacta por mi buzón en MyPublicInbox, ya que ellos me demuestran ser respetuosos con mi tiempo así que les dedico algo de lo que tenga cada día. El resto de comunicaciones, lo siento pero se quedan fuera de poder tener una comunicación privada conmigo por sencilla falta de tiempo material en mi vida.

Figura 13: Perfiles Públicos por categorias

Si crees que MyPubicInbox puede ser también una herramienta para ti, tienes los requisitos en la web de la plataforma para solicitar ser un Perfil Público. Si lo que quieres es contactar con algún Perfil Público de forma respetuosa, tienes una selección de los más relevantes por categorías en la web.

Saludos Malignos!

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Saturday, April 11, 2020

What I Can Tell You About DragonBlade, GayBlade, And Citadel Of The Dead

Where fortune and fame await the oold? What does that mean?
             
An awful lot of administrative work and emulator-fighting went into tracking down, sorting out, and running the three variants of this exceptionally mediocre game. This was not time well spent. When Dragon magazine, home of the modal five-star review, gives your game no stars and calls it the "worst dungeon-crawl, you-do-the-mapping, oops-you're-in-a-trap-and-your-torch-went-out, mindless click-the-'attack'-button game I've seen in a decade," you know you have a problem. This is an account of why I didn't get very far with these games and why, at least for now, I'm not interested in trying harder.
   
To judge by the manual and character creation process (the only part of the game I could really experience), DragonBlade, offers essentially nothing that Wizardry (1981) doesn't except for color graphics. But even worse is the re-skinned GayBlade, which bills itself as the first gay-and-lesbian-themed CRPG, which it probably was, but only in the most superficial way. If I were a gay CRPG Addict, neither game would satisfy my gayness nor my CRPG addiction. That GayBlade received so much press in its day goes to show how starved the genre really was for authentic gay representation in games.
      
The timeline is a little confused because a lot of sites give GayBlade as a 1992 game and DragonBlade as a "straight fantasy variant of GayBlade." In fact, the reverse is almost certainly true, particularly since the "About" screen for GayBlade is still titled, "About DragonBlade." There are a lot of sloppy bits like that in GayBlade. (That double-entendre is gayer than anything in the game.) Making things more confusing, author R. J. Best went on a Macintosh Garden forum last year and claimed he wrote GayBlade and released it for free in revenge for a distributor withholding royalties from Citadel of the Dead. But it's clear from both news accounts and magazine reviews that GayBlade was available in 1993 while Citadel didn't come out until 1994. Citadel, as far as I can tell, is just DragonBlade with a new title screen and a few bug fixes.

Let's talk about DragonBlade first. The manual offers the most generic backstory possible: Once peace reigned in the land, led by a community of knights and mages who followed "the gentle philosophy of DragonMagic." They were headquartered in the DragonKeep and ruled by High Wizard Alastor. But a demon army led by Lord Xygor invaded the land, lay waste to the keep, and imprisoned Alastor in a "dimension of frozen souls." A party must brave the now-monster-ridden keep to rescue Alastor.

The game opens on a menu town with a "training yard" (character creation), tavern, general store, guild (for level advancement), magic shop, healer, and dungeon door. Classes are fighter, mage, priest, samurai (fighter/priest), wizard (fighter/mage), and master (fighter/priest/wizard). Races are orc (c. 10%), ogre (10%), elf (40%), gnome (20%), and dwarf (20%). When you roll a new character, his race is randomized along with his attributes: strength, wisdom, intelligence, constitution, dexterity, and hits. Each attribute is rolled from 1 to 15 (there are no racial modifications), and the aggregate determines your available classes. So far, with the exception of the monster races and no human race, things are identical to Wizardry.
           
Except for low hits (which prevents him from being a "master"), this character has some unusually high stats.
             
The manual doesn't tell you the prime requisites for each class, so I spent far more time than made sense noting the minimum scores every time an option came up and then figuring out the associated probabilities. First, there isn't an equal probability of each number between 1 and 15 appearing for each attribute. For some reason, 8 is heavily weighted, accounting for about 15% of values. The numbers 1 and 15 are weighted low, accounting for about 3% each. Everything else is in the 6-8% range. Priests require at least a 12 in wisdom and mages require at least a 12 in intelligence; each comes up as an option about 21% of the time. Samurai require 13 strength, 12 dexterity, and possibly smaller values for the other attributes. They come up only about 5 times in 1,000. Wizards require at least a 12 in wisdom and dexterity and a 13 in intelligence; they come up 6 times in 1,000. Masters have at least a minimum requirement of 12 or 13 in all attributes (I'm guessing a bit) and come up less than 1 time in every 10,000 rolls. I only ever got one once, and I forgot to click the "Master" option when selecting him, so I accidentally made him a fighter. That hurt.
          
Starting items in the store.
        
It turns out that much like Wizardry, it doesn't make a lot of sense to sweat through thousands of re-rolls for the perfect character anyway, since Level 1 characters might as well be wearing red Star Trek uniforms. This is particularly true for DragonBlade, where enemies attack the moment you enter the dungeon, before you can even light a torch, and never stop. Combat is also Wizardry standard. Each character can attack, parry, use an item, or cast a spell, although it executes the action immediately (more like Might and Magic) rather than running through the entire round at once.
           
Combat against giant rock ants.
           
The game uses Wizardry's "slot" system (e.g., a Level 6 priest gets 3 first-level spells, 2 second-level spells, one third-level spell), but there are only 11 spells for each spellcasting class. Mages get "Light Wound," "Evade," "Light," "Heavy Wound," "Invisibility On," "Invisibility Off," "Locate," "Lightning," "Fireballs," "Ice Storm," and "Castle" (as in, "return to"). Priests get "Disarm" (the only way to disarm, since there are no thieves), "Light Cure," "Compass," "Cure Poison," "Resist Fire," "Resist Ice," "Raise," "Heavy Cure," "Eye of Death," "Cure All," and "Restore."
          
Looking at spell options while facing an undead.
            
It soon become clear to me that the programmers had built DragonBlade to serve up a combat once every n clock cycles and hadn't accounted for faster models. (If I don't have that quite right technically, I'm sure someone will correct me.) Thus, the combats never end and you never get to explore the dungeon or even retreat out the back door. I tried Citadel of the Dead and ran into essentially the same problem. I could actually get a torch lit and occasionally move a step, but generally speaking I was trapped in an endless succession of combats from the moment I entered until they finally overwhelmed the party. Death is permanent in the game, although one weird feature is that enemies continue to attack slain party members in combat, slashing and bashing their helpless corpses. I guess that's good news for the survivors but still somewhat gruesome.
           
An inevitable message in my DragonBlade experiences.
        
The Basilisk emulator that I use for Mac games doesn't offer dynamic clock speed scaling the way that DOSBox does, and I was unable to find a Windows version of DragonBlade even though it existed. (I think Citadel was Mac-only.) I fiddled around with other models and settings in the Basilisk GUI, but I couldn't find anything that wasn't too fast. Thus, I tried GayBlade, for which I could only find a Windows version. This was my first experience emulating Windows 3.1, and it went about as smoothly as all my experiences with a new emulator, which means it took several frustrating hours to get it right (and would have taken longer if my commenter Lance hadn't given me a head start with his configuration).
           
There's no way it's the world's first. What about Leather Goddesses of Phobos? What about the game version of The Rocky Horror Picture Show?
              
GayBlade is a gay-themed game if by "gay-themed" you mean taking all the trappings of a typical computer role-playing game and replacing them with trappings of gay life. Not real gay life, but stereotypically flamboyant gay life, and not "replaced" in any thoughtful way but clumsily and senselessly. Let's start with the classes. In place of fighters, samurais, wizards, and priests, we get queers, drag queens, guppies, and lesbians. Mages and masters aren't even translated. Prime requisites are lowered significantly, and instead of default-naming every character "Dufus," this game picks names that begin with the character's class. You can only create four characters instead of being able to create up to 8 and only assign 4 to the party the way the other games work.
          
Assembling a gay party.
          
Then we get to inventory. Instead of useful items like armor and swords, we get aprons, mace (not the weapon, but the chemical spray), blow-dryers, press-on nails, and condoms. If the relative positions are any guide, purses are substituting for cloaks, tiaras for helms, press-on nails for gauntlets, and condoms for shields. Okay, I just got that last one. That's a little clever.
     


The ostensible goal of the game is to rescue someone named "Empress Nelda." But once you enter the dungeon, you're just in the same medieval dungeon as the straight versions. Some of the monsters are replaced with menaces to gay people, such as "FBI Probes," homophobic thugs who say "you fag" when they attack, televangelists, KKK grand dragons, and spineless politicos. You even have to face some external representations of inner demons such as suicidal tendencies and age spots. But there are also regular monsters carried over from DragonBlade, like giant insects and rats. The spells aren't "translated" at all. Drag queens get the priest spells.
             
The characters face an "FBI Probe" led for some reason by a naval officer.
            
I tried to last long enough to explore the first level. I'm pretty sure it's only 10 x 10. I didn't find any special encounters or navigation tricks. But my queers and lesbians and their mace and hairdryers were far less effective against enemies than the swords and armor of the fantasy versions. I hate the control system in all three games: they're mouse-buttons only, even for movement. I also hate the perspective, which insists you've hit a wall (not only subtracting a hit point but making you acknowledge a message) even though it looks like there's plenty of space.
            
Sure, it was "plainly marked." ONE SQUARE AHEAD of where I am.
             
I'll leave it to you, gay readers: what impressions do you get from this description? Are you happy to have any acknowledgement, even if the best it aspires to is high camp and doesn't really succeed even at that? This will be better served in a longer entry specifically on the topic, but milestones that I can remember for gay representation in RPGs are:
           
  • Ultima VI (1990): Earliest game that I can remember that allows same-sex sex, albeit with a gypsy prostitute.
  • Ultima VII (1992): Continues the tradition, albeit at a brothel.
  • The Elder Scrolls III: Morrowind (2002): Made things equal-opportunity for creepy sex predators, as Crassius Curio will sexually harass males and females alike.
  • Jade Empire (2005): Introduced BioWare's from-then common theme of offering at least one same-sex partner, often a bisexual who could also be romanced from the other side. I remember accidentally falling into a gay relationship based on some tricky dialogue options.
  • Fallout: New Vegas (2010): In a game famous for not introducing "romance options" with its NPCs, the only exception (sort-of) is for lesbian characters.
  • The Elder Scrolls V: Skyrim (2011): Introduced full equality. Any character who could be romanced, married, and bedded could be done by both men and women with no additional commentary. Unfortunately, all relationships were a bit boring and bloodless. 
  • Dragon Age: Inquisition (2015): Kicks up the complexity a notch with a wide cast of characters with a variety of racial and sexual preferences--plus mature attitudes (and a sense of humor) about sex and sexual situations.
              
I'm sure more experienced readers can think of more, but for 1993, I think you'd be better off playing a regular CRPG and just imagining the protagonist as gay rather than paying homage to this penis-lollipop take on gay themes. Even if you feel differently, I simply can't bring myself to fight rednecks with press-on nails and blow-dryers for 13 levels.

Thus, I guess I'm rejecting the entire group on "notability" grounds, although I'll hold myself open for taking up one of the medieval versions if I can get Basilisk to slow it down. I'm done with it for now; the game has kept me too long from Ultima VII.
           
Note: The title of the gay version is perhaps a reference to Zorro: The Gay Blade (1981), which not enough people have seen. Ironically, the authors removed swords and daggers from the game so that the characters no longer have any blades.

*****

I've put Planet's Edge on the back burner because it's clear that I'm going to have to start over. I'll pick it up again after a couple of games have gone by; this isn't going to be another Magic Candle III. I just hate doing the same things I've already done, and I needed some space in between.
     

Wednesday, April 8, 2020

Pocket PC - The Forgotten Era Of Handheld Video Gaming?

Fr Mark Higgins writes- 

Back in the early 2000s I was an owner of a Pocket PC, I managed to persuade my grandparents to buy me one when I was about 16, I owned, to begin with an HP Jornada 525, later on I had a NEC Pocket Gear 2060, then I had an Axim X5, before finally settling with an HP IPAQ 2495, this probably spans the years of 2002 to 2007, so that's a lot of devices in a short space of time.


Anyway, the reason I had so many of these things was because as a 16 or 17 year old I managed to find my way into reviewing games for Pocket PCs at a website now long defunct called PDArcade.com, in fact, eventually I more or less ran the news side of the site by the time I was 20. The site was pretty popular back in the day and we made a lot through ad revenues and I got a share of the pot.

Anyway, sites like PDArcade existed because PDAs were a major platform, albeit a niche one, for video games. There were other websites dedicated to PDA gaming reviews such as pocketgamer.org, forums dedicated to discussing Pocket PC gaming like, if I recall, pocketmatrix.com, and even Pocket PCs particularly marketed as gaming Pocket PCs, such as, I think some of the ASUS models. Peripherals existed like control pads to make gaming even easier.
And then, of course, there were software companies, often producing really, really impressive titles. PDA gaming, developer side of things, was a return to the days of 8-bit because games, that were selling 10000s of copies were being made by tiny teams of programmers. PDA game development also was a work of real creativity because often Pocket PCs did not have that much storage space. Some companies really excelled at being able to produce games that looked amazing, perhaps at times reaching close to game boy advance and they did so without the size of game going beyond 20mb.
 There was also a thriving emulation scene and at the end of its era the top Pocket PCs were able to play, without problems, all 8 bit, 16 bit and even 32 bit systems- that's quite something, considering that we are talking 2007 being able to play PS1 games released only 5 years previously- it would be like today playing a PS3 game on an iPhone using the hardware of the iPhone.

Perhaps if there is interest I will post some more on this subject, because I might well be one of the closet experts out there on it. I must have reviewed close to a hundred games for Pocket PC and played even more. The pictures in this article give you an idea of the kind of thing you could find on Pocket PC. 

Prices varied and top rate games reached up to $30 I think, but generally a top tier title would be something like $14.99. The place to buy games were the now defunct websites handango.com pocketgear.com and of course directly from the developers. Usually you bought the game on PC and then transferred it over to your PDA but it was technically possible to to everything from the PDA. 

There was a lot of innovation, creativity and excellence in the short lived Pocket PC gaming system. Of course there were ports and a lot of the pictures show this, but alongside ports, developers pushed the limits of the system. Some memorable and excellent companies producing high quality were Hexacto, Ziosoft, PDAmill, Momentum games, Crimson fire, eSoft Interactive and many more.